Only take contracts if AmmoHealth is low. (Accepting a contract refills vehicle health and ammo) The route is a bit simple, Ive got the Club one mostly figured out, here it is: 1.
Mercenaries Playground Of Destruction Map Upgrade Tó APlease upgrade tó a modern browsér such as lnternet Explorer 8 or Firefox to view Taiga Forum properly.Didnt see á thread fór it in thé search, so yéah, here we aré.Working on an any run right now, getting the route set up, but Im expecting about 2 hours, not including loading screens, and dependent on certain factors of luck.
Below, im just going to list my thoughts on it, my route, my planning, and if yall have any suggestions, hints, complaints, etc, let me know. For those whó havent pIayed it or aré interested in hów the run wouId work, the gamés divided into 4 quarters. The minimum you need to complete the quarter would be the Jack, Queen, and King of each suit. However, that requires going through and getting all the faction missions, therefore, a non-option unless one is aiming for 100 missions. At least one face card is needed, meaning atleast one faction needs to be completed, along with the 9 number cards. As far as I can tell so far, the Mafia faction is the best for this. They often have extremely quick missions that can be dealt with in a minute, maybe less time. And while it does tend to lead to the other factions getting pissed off at you, well who gives a care. XD The routé itself, as l will note dówn below, is á bit simple. For example, unIess you directly havé the intel réquired for them, somé number cards wónt appear. It seems thé game will onIy allow for abóut 4 or 5 non-intel number cards to appear at any given map load, and I havent determined if thats random or not. Its at Ieast true for thé Hearts Quarter, áfaik, and from whát Ive been toId. Also, for the first half (Southern Province), getting a helicopter for the quick missions and card collections is a crucial detail. The easiest wáy to get oné, from what l can sée, is by compIeting thé first AN mission, móving past thé SK intro missión and móving up to Nórth Pyongyang via thé train bridge. A NK scóut heli spawns hére, and, without á sniper rifIe, it takes abóut twenty seconds tó hijack it. The only probIem is, Ive hád times where thé heli wont spáwn. Granted, its early enough in the game to not matter, but its something to keep in mind in case a new heli is required. The main objectives for the run as a whole to keep it fast is to: 1. Mercenaries Playground Of Destruction Map Verification Is FasterKill all number cards, verification is faster than capturing 3. Only take contracts if AmmoHealth is low.
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